#pragma once

#include "OpenGL.h"

class COpenGLWindow
{
public:
	COpenGLWindow(void);
	~COpenGLWindow(void);

	HWND  m_hwnd;
    HDC   m_hdc;
    HGLRC m_hglrc;

	void SetClearColor( float r,float g,float b,float a);
	virtual void AttachWindow( HWND hWnd );
	virtual void MakeCurrent();
	virtual void BeginScene();
	virtual void EndScene();
	virtual void ResizeView( int cx,int cy );
	void LoadExtensions(void);
};
